In recent years the usage of the technology is not for producing mostly for consumption. Especially in 21st century there is a new generation who uses technology just for the social media or games. We aim to grow a generation that produces technology rather than consuming it by spreading the different dimension of technology and make awareness with our project. At the same time we aim to improve the way that children can gain a scientific perspective on problem solving and educate a creative and self-esteemed children who thinks analytically and never hesitates to try many times and produce at last, to spread this improvement in local, regional and international sense. Coding training is implemented officially in 12 countries curriculum in which Finland, England, Bulgaria, Czech Republic, Denmark, Spain, Ireland, Belgium, Portugal and Poland. Also England declared ''Year of Code'' in 2014. This is the part of initiative awareness of creation in teaching coding in European Union. The biggest obstacle in coding training is the absence of qualified tutors in schools. The project promotes collaboration between different educational organizations, university and civil society institution. All the project participants are composed of professional persons. Each project partner is chosen by consideration of their background and experiences. In the project each of the partner will create their own materials by coding, at the end of the project all the project activities and results will be exhibited at the projects' last LTT mobility. Also Lithuania KPBVM partner will create an e-book which involves the whole project activities, intellectual outputs and results of the project. Within international content all the project partners will exchange cultural, social and language features. At the end of the project we are expecting innovative solutions. All the project activities will be gathered in an e-book. We will disseminate the information we gained by sharing the activities and by interaction with the different countries thus arise technology literacy at the level of knowledge. For the 2020 EU targets in education, there will be integration in language competences, social and cultural and also using ICT effectively. We hope to get successful results with the project (CAT), the intellectual outputs of the project will be useful in different educational organizations and we expect to draw attention on coding training and digital literacy on the useful way. The project intellectual output, activities and results will be presented in multiplier event of the project which will be organized by applicant country. All the project activities, results, e book, DVD, intellectual outputs will be shared on the project website, eTwinning, Scientix EU webpage, Erasmus project result, Erasmus Corner, School Education Gateway the project will be disseminated and sustainable, it will be shared with all interested people and it will be free and accessible. On the long term after the project ended the benefits will be in each organization, to improve new teaching/learning strategies and methods in coding training and digital literacy, to enrich IT usage, to raise tolerance towards EU values, to enhance cooperation with EU countries.